A game about a small animation crew turned part-time robin hood heist group.
Snoop around studios in a hyperbolic entertainment built city to share once exclusive resources, balance the scales, and bust open the big score - the secret vault!
Creatively Bankrupt is a game idea made in 3 days that led me to win a BAFTA young game designer award in 2019 (Game Concept age 15-18). It's inspired by the United Production of America's history, the Telltale 2019 layoffs and the soundtrack of Kahoot.
You can read about it here: http://ygd.bafta.org/competition/competition-news/2019/creatively-bankrupt
You can read about it here: http://ygd.bafta.org/competition/competition-news/2019/creatively-bankrupt
Overview
"The entertainment industry has grown vastly, literally shaping Blast City into something almost fantastical - weird, new studios are being built rapidly and new contraptions are being made to aid the creation process. Unfortunately, many groups and companies have started hoarding these resources for themselves like secret family recipes, trying to be the best of the best, them alone.
The story is of a freelance animation studio with different skill-sets trying to break down barriers. Their goal is to collect the private tools and secret tech from other groups, retrieve copies, and provide versions that are able to be distributed for everyone to use. Other groups and sources help them with funding and quirky heist supplies, and you’ll hear their stories of triumphs and struggles as well."
The story is of a freelance animation studio with different skill-sets trying to break down barriers. Their goal is to collect the private tools and secret tech from other groups, retrieve copies, and provide versions that are able to be distributed for everyone to use. Other groups and sources help them with funding and quirky heist supplies, and you’ll hear their stories of triumphs and struggles as well."